
For more information, visit or follow Zynga on Twitter, Instagram, Facebook or the Zynga blog. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe and Asia. In this tutorial, I will use GLSL ES as my shader language since its the one that provides the best portability across systems. With Chartboost, a leading mobile advertising and monetization platform, Zynga is an industry-leading next-generation platform with the ability to optimize programmatic advertising and yields at scale. GameMaker Studio 2 allows users to write shaders in GLSL (OpenGL Shader Language), HLSL (High-level Shader Language, used when working with DirectX), and GLSL ES (a subset of GLSL which is common in mobile devices). These variables are included by default with GameMaker objects and are all related to the sprite assigned to the instance in the room.

With massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile including CSR Racing™, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™.

Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc.
